Regime Shift

An Interactive Metaphor for Ecological Balance
Regime Shift Game Rendering

Project Overview

Regime Shift is a survival-based building game that serves as an interactive metaphor for ecological balance. Set on the flat, enclosed top surface of a hemisphere, the game world physically tilts in response to player actions, directly visualizing ecological imbalance. As players fulfill the needs of a small human settlement, they must carefully manage resources to prevent the world from literally tipping over.

Core Gameplay: Players act as architects of this miniature world, making decisions that affect both human prosperity and environmental stability. Every action—from harvesting plants to constructing buildings—shifts the center of gravity, creating an immediate physical representation of ecological impact.

The Challenge: Create a symbiotic society where humans and nature exist in harmony. When successful, the hemisphere remains balanced; when the ecosystem is disrupted too severely, the world tips over and the game is lost.

Play the Prototype Demo →


Project Documentation

The complete documentation explores the conceptual and technical development of Regime Shift from initial idea to prototype. It details the design philosophy behind the ecological metaphor, the evolution of gameplay systems, and the challenges encountered during implementation. For those interested in the creative process or technical aspects of game development, the documentation provides valuable insights into both the successes and limitations of the project.

View Full Documentation →


Game Design Document

The comprehensive Game Design Document (GDD) was a key deliverable of this project, detailing the complete vision and mechanics of Regime Shift. It outlines the game’s concept, target audience, unique features, and technical requirements – elements essential for funding applications in the games industry. The GDD serves as a blueprint that would guide further development, providing potential investors with a clear understanding of the project’s scope, goals, and market potential. For anyone interested in game development funding processes, this document demonstrates the level of planning required for successful grant applications.

View Game Design Document →


Technical Implementation

Core Systems

Regime Shift was developed in Unity using C#, with a focus on creating interconnected systems that represent a functioning ecosystem:

  1. Physics-Based Balance Mechanism
  1. Ecosystem Simulation
  1. Vertical Building System
  1. Character Needs and Population System

Development Tools

Custom tools were created to support the development process:

Development Timeline

The project progressed through several distinct phases:

  1. Concept Formulation (pre-January 2025)
  2. Conceptual Exploration (January 2025)
  3. Initial Prototype (Late January - Early February 2025)
  4. System Design Refinement (February 2025)
  5. Mechanics Finalization (Early March 2025)
  6. Second Prototype Implementation (Early March 2025)
  7. Documentation (March 2025)

Context & Related Work

Regime Shift sits at the intersection of several gaming traditions and ecological concepts:

Ecological Concepts

Gaming Influences

Innovation

What sets Regime Shift apart is its direct physical manifestation of ecological imbalance. While many games address environmental themes, few create such a tangible connection between player actions and environmental consequences. The tilting hemisphere serves as both gameplay mechanic and metaphor, making abstract ecological concepts immediately perceptible.


Results

Two functional prototypes were developed during this project:

First Prototype

Controls:

KeyAction
W, A, S, DMove player character
ECollect resources
Mouse ScrollZoom in/out

Initial Physics Test

The first prototype focused on validating the core physical metaphor. It featured:

  • Basic physics-based hemisphere tilting
  • Weight distribution system
  • Simple player movement
  • Rudimentary resource entities

This prototype successfully demonstrated that the physical metaphor could be effectively implemented and that it created interesting gameplay dynamics.

Second Prototype

Controls:

InputAction
Double-click on objectHarvest object
Click on objectOpen building menu (to build Soil or Houses)
Mouse ScrollZoom in/out
DragRotate around hemisphere

Functional Ecosystem

The second prototype built upon the physical foundation with a complete ecosystem cycle:

This prototype successfully demonstrated the complete gameplay loop of harvesting resources, building structures, and maintaining ecological balance.

Key Achievements


Discussion

Strengths

The project successfully creates a tangible connection between gameplay mechanics and ecological metaphor. The tilting hemisphere provides immediate, physical feedback about the player’s impact on the environment—a core strength that distinguishes Regime Shift from other sustainability-themed games.

The vertical building system adds strategic depth while reinforcing the metaphor: as civilization grows upward, the center of gravity shifts higher, making the system more vulnerable to imbalance. This elegantly represents how advanced societies have both greater impact on and responsibility toward their environments.

The circular ecosystem creates emergent complexity from simple rules, allowing players to discover ecological relationships through experimentation rather than explicit instruction.

Challenges and Limitations

While the physical metaphor is powerful, some aspects of the implementation required compromises to maintain playability. As noted in project feedback, certain gameplay elements feel like ’workarounds to make the metaphor function’ rather than naturally emerging from the concept.

The weight distribution metaphor doesn’t perfectly align with how real ecosystems function, creating occasional disconnects between the game’s systems and its thematic intentions. Finding the right balance between accurate ecological representation and engaging gameplay proved challenging.

The second prototype demonstrates the basic concepts but would require substantial refinement to achieve the depth and polish of a commercial game.

Learning Outcomes

The development process provided valuable insights into:

The project reinforced that effective game design often requires compromise between conceptual vision and practical implementation, especially when working with metaphorical systems.


Theoretical Future Work

The current prototypes demonstrate the core concept but have notable limitations. For instance, automatic plant growth has not yet been implemented, requiring manual placement of plants instead of a self-sustaining ecosystem.

While the project will not be continued for the reasons detailed in the Project Assessment section (primarily the mismatch between the physical weight metaphor and natural ecosystem functioning), several theoretical improvements could address the conceptual challenges:

Conceptual Reconsideration

Theoretical Refinements

This project has provided valuable learning experiences in both Unity development and game design conceptualization. While the current implementation has limitations that prevent further development, the core idea of physically representing ecological balance remains compelling and could potentially be revisited with a different approach in the future.

The main takeaway from this project has been the challenge of translating abstract ecological concepts into gameplay mechanics that feel both natural and engaging. Future work in this domain would benefit from starting with mechanics that inherently reflect the desired metaphor, rather than adapting mechanics to fit a predetermined concept.